A lot of these Hollywood films are trailers for the movie you’re living in.
Thursday, May 22, 2025
Immersion is dead (Synthetic Man) "take a break"
Friday, March 7, 2025
Dead Space 2 Retrospective | A Nearly Perfect Sequel
Dead Space 2 Retrospective | A Nearly Perfect Sequel
Dead Space 2 Retrospective | A Nearly Perfect Sequel
the second ones best traits beside the weapons is as you mentioned the urban infection angle, the school, the suites, seeing the empty bloodied homes, the necromorph variety. Great, but still, DeadSpace 2 is too action theme park for me, the first one is the most authentic, the one that most emulated it's inspiration; ALIEN, way more attention to detail to the subtle atmosphere of horror.
And while we revisited locations on the ship in DP1, that's not a bad thing for me, retracing steps adds an element of "coming full circle" narratives. Consistency. Which is part of why Alien worked, the isolation of the same locations.
There's no Clarke screaming "NORTON!" every other cutscene like a disappointed parent lmfao, in this case/game it's Stross that whole subplot annoyed tf outta me. Stross was setup in Ds:Aftermath movie but he did nothing but takeaway my interest in the game. I really wish we got to kill him sooner or gave us the choice to.

We need a Dead space where we play as a disenchanted Unitologist (a high ranking priestess & former military or police to explain the combat skill without a suit) who finds out the hard way that their religion ain't what they thought it was, now they have to fight against what they were groomed to be true, resist what they thought was the road to nirvana, have them survive the Earth infection & they see the Brethren Moons show up in swarm just as Clarke & Carver show up and by act 2 they team up or something. Anything.
Different character, we get a more intimate perspective of a necromorph outbreak, and most importantly we get humanization of the Unitologists, we get to see how they tick from the perspective of someone who whole-heartedly bought the sell. Don’t give the character too many lines, maintain the quiet / the walls have voices atmosphere like DP1 and say a good chunk of the game is her looking for her kids to find them merged together with the father as a new type of Necormorph, give us some brutality along with tragedy, and a new enemy.
Something genuine bruh.
DP2 mechanics with DP1′s entire game design..
Dead Space 3, bloated, shit story, average.
Dead Space 2, great.
Dead Space 1, GOAT; most consistent to the actual/original point of Dead Space.

*edit, confused Norton & Stross as the same person because they both annoy me in the same way; wish i coulda killed them both hours sooner in the game and make room for better story elements- an easy form of payoff of having to stomach them would be turn them into a special necromorph and then the player can kill them ceremoniously. Nope, couldn’t even get that
Saturday, December 14, 2024
Stellar Blade is...Actually Pretty Good ("I don't play video games to play dress up with a Korean Barbie doll")
("I don't play video games to play dress up with a Korean Barbie doll")
- Synthetic Man (based mode)
good work on his part for going in depth on the gameplay section vs the other crap, this is basically like a poor mans Nier: Automata. Tho the enemy designs in Stellar Blade are better.. I personally prefer organic enemy to robots
Those special moves have pretty colors, i'll give it that much i guess, Again the demon aesthetic for the boss designs are pretty cool, most of this thing just looks cheap.
And yeah, there's no exaggeration to the body types, she just looks like a slender average toothpick with no jawline, looks so plastic. the ppl going gaga for Eve’s rump here likely have little life experience to tell the difference between a butt and actual cake.
Game's whole cultural stake is carried by the purdy pixels gimmick, Create-A Sim dressup mode, more like "Beta Blade".
Which is why this isn't an answer to wokeness but actually will enable it. Because this isn't a good look. This is the other side of the woke coin, equally cringe.
Games like this don't age well because the presentation is transparent & oozes desperation, a little bit of a creepy factor. It defeats itself because it communicates to the mainstream that for women to be pretty or appealing women have to be objectified and the fact that that is the main reason why this got any attention vs the ACTUAL GAME- is why the mainstream machine will go even harder.
It’s not like the game presented the characters respectfully & showed the west how it’s done WITHOUT the sexploitation, no it just tapped into a different degree of second hand embarrassment and ppl actually think this is a step in the right direction.
Elizabeth Comstock is pretty, smart, interesting arc & story, powerful as sh^t , sassy, pretty hot in the DLC when she pulls the femme fatale style--
but you can’t dress her up in stripper outfits & the in-game camera doesn’t pan on her rear when she does a special attack. (imagine my disappointment)
The difference here is respectful execution vs playing Barbie with digital waifu’s, gameplay be damned, the dressup is the real reason for the majority following for this game.
(Reminds me of the shortlived buzz surrounding Quiet from MGSV, or that Amazon Vampire from RE8 that nobody talks about anymore)
And the reason for that is dressing them up & down is a mechanic of control, if they put a Sims 3 body modifier in the mix, you’d get 5x the following for this game. It's not about the actual game, it's about ppl (mainly boys) playing with dolls.
That's why this isn't going to age well. It’s not raising a bar, nor is it saying anything, nor is it doing anything new or innovative. It’s part of the problem.
But that’s only if you try to insert this in the fabled “culture war”, if you don’t do that? It’s just a poor man’s nier automata, it’s trashy.
Exactly 20:12 Bro just said the loud part even louder.