Showing posts with label video games. Show all posts
Showing posts with label video games. Show all posts

Monday, November 10, 2025

Soma 2015 - a Tedious & Mediocre gem

 Finished it today. Great movie, plenty creepy; but a mediocre "game".



The ending was abrupt & wet fizzle but fitting, because Simon spends a lot of the first few events of the game killing people to get an outcome he wants so the ending is just pure karma.

The characters are flat, tedious objectives, the enemies had good enough variety visually, some of them operate by sight, some by sound, some just don't like movements.


That variety is appreciated but they didn't lean hard enough into the inner ecosystem of WAU's kingdom & the diversity of said creatures, I was actually surprised at how basic the roster was for the enemies. But they are plenty creepy, what defeats that is how annoying they are.


Can't tell you how many times I ran into a few head first out of defiance cause I really REALLLY wanted to beat the snot out of those screaming, shrilling spazoids. Wasn't even scary anymore.


  • Otherwise they are mostly the same chase bot, they are at their scariest just before you face them, like a brief glimpse of one through a window, or their silhouette. While isolated in an empty hallway, knowing you have to go in that room to get what you need, Cath is on sleep mode, and it's just you.

#That is the horror of SOMA at it's best, until you get used to it.


The fact that you aren't human but all you can do is run & hide was a horrible decision. Not taking advantage of the techno-organic angle, I'm not saying give us a damn plasma rifle but a taser, a gauntlet, 10 second cloak or limited resource means of defense would've added variety & tactics without becoming braindead.


I mean jfc, you are in a state of the art Lab facility. So you're telling me we can fist WAU a hundred times for HP but not get a buff? DO SOMETHING WITH THAT concept to enhance the player's experience!


The word is "monotonous"

* Vs a contrived sense of tension because you simply aren't allowed to resist enemies who at best just push you really hard, then walk away, which shiver me timbers-- really isn't that scary. Which is why I say they're scariest BEFORE you get to them.


It's tedious. Especially when some enemies literally teleport, which is just frustrating.


The setting is great for horror, the atmosphere is the #1 best part about it, not even close to Dead Space 2008 but it's still good atmosphere.


In fact if all you heard were monstrous voices in the walls, shadowy figures peeking around corners, the sounds of things being knocked over by something but you didn't see any enemies clearly but always anticipated one because of the acoustics, that might have-- MIGHT have been better slow burn horror.. serious mind games. Like Dead Space 2008.


* Another good part of the game is getting nuggets of what other people's lives were like & seldom seeing their fates, but that's not the same as getting invested in who these people were, it's just easter egg hunts of something more interesting than what we're currently doing.


The difference between that and what Dead Space did is we knew those crew were gone, but these people are on the ARK. And we get bare bones lore at best.


The story is otherwise bland & boring because we're just thrown into the mix without having a vantage point of legitimate motivations, and a lot of it has to do with the character we play.


Catherine should've been the MC, & we see flashbacks of WAU's takeover (not talking a highlight reel but just enough to give us context), life before, all throughout the game.

Visuals to give us something/ something better, more tangible to invest in.

Teamed with us getting more focus on someone who was directly involved in the establishment, vs some rando who time traveled technically & frankly has zero stake in anything, and isn't interesting in the slightest. We should've been Cath or Brandon.


Would've made for stronger characterizations & investment if we got Catherine at the helm instead, hear her various dialogues about seeing people she used to work with trying to kill her, the psychological horror of a familiar space becoming your tomb.


Now what we got wasn't all bad, her existential comments on being a disembodied voice were good moments, having her reality paused everytime she was "disconnected" was interesting, but that intrigue is what? Less than 3% of the total interactive experience? Cause most of it she blacks out while we're doing all the work.


There was absolutely nothing here to get truly invested in beyond "what could this be about" or just the superficial appeal of the environments atmosphere, then you get what the hype was about and it's just some typical superficial robo crap. The more it unfolded, my immediate thought was: "that's it?"



I can give it this much, it begins very very strong and it ends.......seldom satisfactory, again ,it fits. But the meat of the matter is just a nothing burger.

The issue with this game is it's build up is top notch, but it builds up to a lot of mediocrity. The most interesting stuff in it, we hear about than seeing it, a lot of telling, not showing. The glitchy talking robots in the beginning, unless I missed something that element was dropped damn near instantly when we got to Catherine joining the party. I would've loved to hear her talk to more possessed bots.


I get a lot of the intention is the hollow isolation, atmospheric expression, vs upfront narratives, but you need a hook beyond atmosphere & being told everything in heavy handed exposition.


The faint hope the ARK represents is clear: but we're too disconnected from the people the ARK is the symbol of hope for-- WHY should I care?


If Simon was silent as an MC, then I wouldn't demand much, like Isaac Clarke 2008. But Simon talks, and he's really not interesting, a lot of times he's annoying, he likes to make things about himself a lot when talking to Cath.


A lot of the problem here overall is the game reads like it was trying to say something than be something. The puzzles & tasks were frankly stupid time wasters, there were many events where I find out I had to play keep away with an enemy just to do a frankly simple task, & it really made me just turn off the game. Cause it's just runtime padding, pure filler.


It's not like Scorn where the world itself is worth investment, you're told nothing but what you see alone is worth pages of context.


Soma? None of that. If we had more allies, even if they were just cortex chip personas, (because in the beginning , again, we got a lot of robots with diverse personality but as we go on we get less of that) hear their fears & opinions, maybe some of them sacrifice themselves & their place on the ARK for the ARK's exodus, that might've given waaaaay more story investment than what I just finished.


And then for me personally, the post credit scene was the one part of the game that I didn't want to end, all this hype & ARK talk, to the point where it got pretentious:


Finally I get to see the damn thing, & I genuinely wanted to see what they had waiting for them in that city, whether or not if the sim would even be compatible with the people living in it, would people revolt? Get bored? Destroy it? Regrets? Virtual kids? Like how advanced is this thing?

That was always in the back of my head throughout the game, I actually thought WAU would corrupt it in some subtle way, so when we launched it into space WAU technically would've won.

I thought since how heavy the ARK is emphasized, it would've gotten more time to cook with the player actually doing something with it, guess not. obviously not.


Whereas, the other 99% of the game I couldn't get through it fast enough, while trying to give it a chance & absorbing much lore.



The talking robots were interesting, not knowing they're robots but oddly enough, after we meet Catherine, that slowly waned away, which is unfortunate.

The one person I might've felt 'something' for in terms of hook, was Brandon, that dude is a unit for what he did in that situation. How he was handled was a degree better in characterization than the others. Mainly cause of that module sim we put him through, the lore in his room, his dynamic with Alice, and where he ended up. We were slightly more interactive with him, which provided more characterization, which is what I meant by that allies pitch. This game felt like it undercooked what it had at it's disposal on purpose to sell the isolation factor.


Overall Soma is a minimalist approach to a horror game, unfortunately, as good as it begins, it didn't execute that great throughout.

Tedious & Mediocre, glad I finished it, glad I tried it. Never playing it again.

Thursday, May 22, 2025

Hammond explains the Twitcher (Dead Space CHP9)




The reaction speed on these is insane, if you use the plasma cutter, make sure that first shot is to fake them out. They are 100% capable of dodging point blank shots with a sidestep. #deadspace2008 #necromorphs #videogamelore

 

Saturday, December 14, 2024

Stellar Blade is...Actually Pretty Good ("I don't play video games to play dress up with a Korean Barbie doll")


("I don't play video games to play dress up with a Korean Barbie doll")

- Synthetic Man (based mode)

good work on his part for going in depth on the gameplay section vs the other crap, this is basically like a poor mans Nier: Automata. Tho the enemy designs in Stellar Blade are better.. I personally prefer organic enemy to robots 

 Those special moves have pretty colors, i'll give it that much i guess, Again the demon aesthetic for the boss designs are pretty cool, most of this thing just looks cheap.

And yeah, there's no exaggeration to the body types, she just looks like a slender average toothpick with no jawline, looks so plastic. the ppl going gaga for Eve’s rump  here likely have little life experience to tell the difference between a butt and actual cake. 

  Game's whole cultural stake is carried by the purdy pixels gimmick, Create-A Sim dressup mode, more like "Beta Blade".

Which is why this isn't an answer to wokeness but actually will enable it. Because this isn't a good look. This  is the other side of the woke coin, equally cringe.

 Games like this  don't age well because the presentation is transparent & oozes desperation, a little bit of a creepy factor. It defeats itself because it communicates to the mainstream that for women to be pretty or appealing women have to be objectified and the fact that that is the main reason why this got any attention vs the ACTUAL GAME- is why the mainstream machine will go even harder. 

It’s not like the game presented the characters respectfully & showed the west how it’s done WITHOUT the sexploitation, no it just tapped into a different degree of second hand embarrassment and ppl actually think this is a step in the right direction.

 Elizabeth Comstock is pretty, smart,  interesting arc & story, powerful as sh^t , sassy, pretty hot in the DLC when she pulls the femme fatale style--

 but you can’t dress her up in stripper outfits & the in-game camera doesn’t pan on her rear when she does a special attack. (imagine my disappointment)

The difference here is respectful execution vs playing Barbie with digital waifu’s, gameplay be damned, the dressup is the real reason for the majority  following for this game.

(Reminds me of the shortlived buzz surrounding Quiet from MGSV, or that Amazon Vampire from RE8 that nobody talks about anymore)

 And the reason for that is dressing them up & down is a mechanic of control, if they put a Sims 3 body modifier in the mix, you’d get 5x the following for this game. It's not about the actual game, it's about ppl (mainly boys) playing with dolls.

 That's why this isn't going to age well. It’s not raising a bar, nor is it saying anything, nor is it doing anything new or innovative. It’s part of the problem.

But that’s only if you try to insert this in the fabled “culture war”, if you don’t do that? It’s just a poor man’s nier automata, it’s trashy. 

 Exactly 20:12 Bro just said the loud part even louder.

Friday, December 13, 2024

Twitter Doesn't Like My Zelda Video...



14:39 The "just drawings" deflections has never been a good argument or reasoning. It's exactly that, deflection, excuses. There's a big difference between how Codename Kids Next Door depicts children and how Japans Anime AND MANGA depicts kids on mass. I'm not even talking about the intentionally dark stories like "Bokurano" or "Now and Then, Here and There" but the loli fetishy stuff. I like Mitsudomoe for example, it's hilarious, yet that show really needed to be toned down in a lot of areas. It gets very very fresh with those little kid characters and out of line with how certain adult characters acted around those kids. *But thats normal for that country then they wonder why they have so many assault cases against women and children in a country with a mega industry that casually dehumanizes women and children. Coincidence i'm sure. Or why their birthrates are tanking when they enable young men to remain mentally suspended boys salivating over jailbait* Loli Is attachment to fetishizing innocence, it's less about the girls and more about the vulnerability, the infantilism. Innocence. That's the whole appeal, the innocence, a ripe pure prospect. Purity. Cute. Women can hurt you, a loli pleases by just being cute. A glorified pet. It's not the drawing entirely, it's not the fiction, it's the implication of it and WHY one gravitates to it in the first place. Why people clamor around it as with any fetishism. It's not always what, but usually why, when, and how. WHY. Not why a 13 yr old is into it (you're afforded ignoramus exception points as a teenager), but why a 19-39+ year old is still latched onto it. There are some things you don't entertain or play with, that's part of growing the hell up, letting childish things go--- Knowing when not to do something. "it's just a drawing" is not the appropriate response, it's not even relevant, it just enables. The response is "where is that coming from?" in the head of the artist. "Why was that the best they had to offer to the rest of the species?" Enough excuses, we need more dissection & accountability. And then national IQ points will stop tanking faster the birthrates. Accountability mitigates bigger social issues from even happening when you stop pretending the little things don't matter

Monday, December 9, 2024

Asian game devs have already won.. (They didn't win shit)


another virgin simulator.




Civilization is doomed, not because of the game itself (this isn't the first gf sim to ever exist), but what gave rise to this perpetual arrested development culture. A Generation of little boys who don't want to risk anything but want max reward of a woman's body & time anyway. culture radicalized girls thus ruined ladies while waging war on men, that's part of the issue here, but thats not how life works bucks, you can't risk NOTHING and gain everything. No amount of pixels is going to replace that, and if what you want isn't a replacement but a numbing effect, you're then part of the problem, just an addict with no track marks nor a legacy to speak of. When yer in a box, your legacy is a gallery of how little you accomplished.

Hence why you're living it now through synthetic parody and virtual bastardization because of zero life skill to actually gain anything for yourself. So you need 2-7 guys to do the work for you to make a Simulator to close the gap of what you're incapable of cultivating in the real world where shit matters. See if these devs cared? They'd get up in your face and tell you go live. But they don't, this is about them making their shortcoming a banking opportunity, and ngl? It's brilliant, make thousands of abandoned hearts the suckers & you get rich. That's how Romance Novel writers do it to women. It's just wanting pet women thats there for one reason only, hence essentially wanting a pet and not a partner. Which is what disqualifies one from even being desirable. Hence lonely, hence running the The Matrix, it's a paradox of failure. *It's pathetic, and I RARELY use the "pathetic" card but my god this is pure garbage.* All the chics are autistic or mentally 5 years old, just how a boy likes them. Malleable, easy to control. *Like really think about what you're looking at, none of these characters or avatars are given any nuance or real personality. And I bet you none of these chics actually will make you work for it- hence the escapism. Get something for nothing. LAZY.*

Does escapism HAVE TO entail that women are reduced to 1 Brain cell having amoebas that are essentially escorts? that's really what this is, an escort sim for shut-in's. This is ridiculous, fetishists are the underground symptom of the decline of parenting, this is the blatant 'in your face' example of the decline of men. And all you have to do is just look at the execution of the product AND LOOK AT THE CREATORS making it. Because a Gf sims aren't a new thing, so this existing isn't indicative of anything on it's own, it's the brazen nature of it. The desperation oozing from it, because boys & men were all in all left behind and abandoned by both the party and women because the party claims women & girls (because they're easier to manipulate politically) and leaves boys & men to rot because they're the one's that will fight the system first and the hardest. This is what happens.


1:04 "YEP.", exactly NUFF SAID, thats who the masterminds are, real chads. Lmfao, sad. Society failed women by making them think they're the full package. And failed men by almost rendering them extinct. And the result is a mass of Boyisms, retreating 24/7, apathy, cowardice, laziness. Shinji Ikari syndrome. Guarantee you plenty of people here watched Neon genesis & got mesmerized by the mechs and missed the point of what Shinji represented These devs don't care about their audience, they care about faux security in projecting their ineptitudes and failures and getting rewarded for making their insecurities everyone's business. That's what this is about, reinforcement, not supporting lonely men. It's about them, not the people buying the product. The same exact mentality as a fetishist or a woke writer, I kid you not. It's the same principle. But do what you gotta do kid.


The problem began 30+ years ago while people could afford to ignore it, not when this game was made.

The solution is what It's always been, stop propping up women & using men as the pillars. Stop leaving boys behind, cultivating no men, waging war ON Masculinity, then be surprised why boys remain boys forever.
You can't have it both ways, because this is what you get. If men are demoralized from using their ingenuity to claim a real woman in a healthy way, they're going to put that god given creativity elsewhere. It's inevitable, the era created this, not men, not women, the collective society that claimed women & left men to wriggle on their backs.
You can NOT do that for generations, you can divide the two sides, and abuse boys or girls on end and expect success, expect birthrate stability, expect prosperity while having a boot on the throat of masculinity, enablign fetishism, or digital waifu addict culture, radicalizing the female ego or erasing what a woman even is.

Nothing short of psychotic if you think you can do that and still get a TYPE-II Civilization, let alone help the birthrates or more importantly heal the relations.

You're insane, you can NOT have both.

Saturday, August 24, 2024

Half-Life Generator/ Opening the gate Level tip

 Do not go downstairs to power the generator before going to the control room to interact with the guard first.

If you don't to talk him first, YOU WILL BE STUCK THERE. It's a bug.

"Main power is not on."

The gate will NOT OPEN if you don't talk to the guard first before you go downstairs. Don't do what I did, the only reason I know this is because of Youtube Comments sections.

Monday, May 27, 2024

The Transformers Prime Game (wii) soundtrack is actually better than it should be.






 90%+ of these tracks sound like movie production compositions. #TransformersPrime #games 


https://downloads.khinsider.com/game-soundtracks/album/transformers-prime-the-game-2012-wii

One of the tracks in Transformers Prime: The Game (Wii) sounds like a praise break lmfao

"Betrayal And Redemption SIR"



A lot of this album reminds me of. (E.S. Posthumus), if ya'll remember what group that is, a studio responsible for a lot of trailer music back in the early 2000s

Saturday, May 25, 2024

"There is a criminal lack of good Fallout macro content." OR? You just want to get your obsession fix in everything you see, including video games, which is a red flag in itself.




"There is a criminal lack of good Fallout macro content. There's a lot of potential for fun scenarios utilizing the games' humor and themes of nuclear mutation. I recall a really old piece had an irradiated gal who was as tall as Tenpenny Tower. Can't remember the artist though."


For the love of god, take a break from the internet. You want to see mommy dearest towering and making you feel like a toddler all over again. I know how the game works.



 

"There is a criminal lack of good Fallout macro content."

GOOD. The less macrocreeps get pandered to, one less opportunity for them to ruin/taint another IP with their creep  antics, as if not getting pandering has EVER stopped a fetishist from being an insufferable cringelord anyway.



Like that annoying younger sibling that just refuses to read the room and just dial it down.

The lack is actually a good thing, not everyone has your problem.

The issue is It's only fun than contrived for someone who's already obsessed with gigantism to an unreasonable extent, so the idea of it being in the game is just a aesthetic decision than about mechanical benefit of the Game itself and what already exists: 

THE ISSUE is the idea is already is coming from an unhealthy place of fanaticism as is because fetish means obsession/ thus zealot/ hence fanatic.

That's problem #1, Intentions.





And that means the idea is more about the aesthetic than some contrived sense of "themes", when it's really about just having giant women in the game because you want to get off on having giant women in the game because giant women, because you want to see mommy walking around, in awe of her superiority or whatever the fuck. *dur



I shit you not, there's mods for Fallout right now to alter size of the character and it's from macrocreeps.

That's the shit i'm talking about, they're very predictable. They're so elaborate and annoying I can't even ignore it anymore.

So in reality it'd be more pandering a niche than actual theme exploration or an actual ATTEMPT to pitch a good gameplay idea. 

It's projection, needing to infect everything you touch with your mental disposition.

Now that isn't to say projection is always bad.



There's a level of good projection in some of the best stories (Stan Lee & Spider-man) but that projection is personal LIFE Experience, values, principles, structure vs fetish coded concepts, and the origin of a fetish is a child's brain doing something it shouldn't have been doing.

There's some things you put in, and things you DON'T put in. It's part of any competent creation process.

In reality, the ghouls, various lore, the BEHEMOTH/ Mutants being man-made, not born.

Just like the war that birthed them, man made mistakes are the themes. Giant big-breasted women have no place in that, literally no place. 


Now if you were to tell me the Behemoth mutants evolved to be sex-dimorphic then created their own society with procreation & threatened to replace mankind as the new apex humanoid species, and behemoth women, hideous traits and all are NPC enemies?

That's different, that'd be a sick concept and story.


Or giant women exist but their size affects their bone density and literally cannot walk, but have extended lifespans & suffer slowly in immobile position, and you can talk to them but they look hideous deformed due to the mutations- vs an idealized Barbie that just exists to make your dicc jolt because manhood apparently is short supply these days, men want the women to be the man and woman now.
 

But you see the difference is the female Behemoth wouldn't be a hott bombshell, and the giant woman would be ugly & have a tragic overtone attached to her. That's if you REALLY wanted to be true to the themes- they wouldn't be attractive AT ALL.

But you see, that defeats the narrative, the point isn't the game, it's about your mental issues hijacking everything you set eyes on. 


Because the entire point is to provide macrophiles a proxy to project their potential mommy issues onto everything. Nothing to do with a good story, which is why 99% of their own stories are trash, and the other 1% are so stupid it's B-movie levels of so bad it's not good but entertaining.


The Mirelurk Queen is fucking huge, plenty of giants in fallout. But it's not "good" macro-content, whatever the fuck that means-- why? Because no giant wamen that are conventionally appealing that exist to please your 'I fancy giant women, because women as they are aren't good enough' gaze. *dur


Fact is, the Mirelurk Queen is a giantess in it's true form (A female beast), but she's not human enough to scratch that itch huh lol, so it's not "GOOD fallout macro content" , headass.


🚨EDIT 2026: 

As of 2023, Winter of Atom of "Fallout: The Roleplaying Game".
Dawn, Sister Dawn a Child of Atom aka "The Great Glowing One". A literal titan, 30ft tall ghoul. turned into that by an exiled member of Child of Atom "Last son of Atom" was his name; he did experiments on Dawn specifically because it was her mother that exiled him, that's how she became the abomination "The Great Glowing One". And she roamed & consumed RAD waste & other glowing ones; she also births glowing ones that burst from her stomach by force.

Just a walking radiation machine; pain ,agony, and horror. Lisa Trevor on steroids.

 

THAT IS S-TIER LORE, that's how you expand what's possible, use a giant (who happens to be a woman), and not make it stupid/cringe/Ruhtarted/ or so infantile even Nick Jr. wouldn't fuck with it aka Macrophile in a nutshell.


It doesn't have to be fucking stupid, & it doesn't HAVE to be a giant woman because "parenting: the spectator sport". It can be engaging lore but it just happens to involve a giant- something.


It was 2 years since I originally posted this, and I discovered yet another example, a perfect example.  Fetishism ain't worth ruining everything you touch, including ya damn self. 🚨



Which is my point, fanaticism getting in the way of creativity.

It's the entire issue with fetishists pitching anything, they're so devoted/ married to their cult obsession consensus (often so more than who they're with), for most it lives in their head rent-free. many even admit it.

The obsession hijacks whatever potential they could be tapping into with whatever idea they have. I've seen it so many times over maybe 15 years? And ONLY cause I caught wind of it.

It's why Giantess fetish stories have better production value these days because good art (endless talent wasted on bullshit) but the WRITING IS always, and I MEAN ALWAYS cringe-tier DOGSHIT, because they repeat the exact same shit over and over again, like propaganda majors.

It's infantile as fuck, and embarrassing that adults make that shit. Hilarious that children aren't making it, but grown ass AD+ults acting like children, which is an insult to actual children.

It's why their stories suck and Susan Murphy works.





The difference is intentions. For Susan, her gigantism was merely a vehicle to make her an outlier to humanity, and in reality her character is worthy love-letter to Nancy Archer.




Now for the game, a better idea would be to give the player the option to have a harder gameplay experience for RAD-powers through %chance RAD poisoning under certain criteria.

It's not easy to achieve, but the chance to do it is presented often.

You'd lose options & mechanics due to health handicaps and bodily corrosion but gain power, how much of whats left of your humanity will you sacrifice for the power of the atom

example.

  • If you're RAD-powered- then some feral Ghouls specifically wouldn't attack you as much but they can now talk to you, and they can tell you stories, and explain what happened to them if you can navigate the convo in that direction or even show you parts of the world unseen to normal people
  • But if you're hostile or depending on who you're talking to, they will fight you with 5x more aggro & different mutation variants than normal gameplay as a normal human.

That's an opportunity for WAAAAY more lore, content and a challenge.

imagine how many more people would be playing a Fallout game anew JUST to go to certain vaults/locations/landmarks as an Irradiated mutate just to hear the testimonies of various Ghouls and what their experiences were, and what quests might come from that or a war between Ghouls, Mirelurks and Mutants-

that's HOURS more worth of gaming. That's content.



art by arsenixc

NONE of that which I pitched is coming from a place of a Ghoul fetish or some shit (i'm sure that's a thing because human brain has factory errors sometimes), it's an investment in the lore, and zero agenda.

Putting the STORY & content first before impulses, vs you hijacking something somebody smarter & more talented than you created for everyone, vs you wanting to appeal to the same deranged less than 1% of the global population that needs a hug than pandering.

That is what is missing from op's pitch, authenticity. Very transparent as to where this idea is coming from and why they're pitching it, it's obvious.

Zero genuine desire to explore anything vs just wanting to expand your gynocentrism-worship bullshit from your booru's into big name IP's.

Just because you can, doesn't mean you should, take a break from the internet, go a weekend to a week without that bullshit, give your mind a well deserved exhale.

 

Wednesday, May 1, 2024

UbiSoft Insider Leaks the REAL Reason Star Wars Outlaws SUCKS | Exclusiv...

I can tell the model wasn't ugly cause the character isn't even that ugly, she's just not overtly hot, very plain at best. 


 As far as how she looks this isn't that big of a deal ngl. just play games with attractive women in them, boom The instinct to seek beauty is just a chemical reaction, it means nothing beyond a primal incentive to give a shit to even talk to a woman with the goal of sexual pursuit. 


 Now again, the REASON why these people make these changes are corrupt, evil even (anything men enjoy, spiteful people must ruin it, just so happens that the majority of these people are women) but  this obsession with plain looking women not being hot thus the product is void, is why some of us can't maintain IRL. Just because the pinup girl gets ya PP hard doesn't mean the game is gonna be good, and just because the female lead is not Samus Aran's distant cousin, doesn't mean immediately go Code RED.


When the game's story/gameplay is bad is when you tear it a new asshole, when you experience the actual product. but this is just priming people to be negative about the game before it even comes out just because her bone structure doesn't tick the right boxes. 


There’s but so many times you can keep clutching your pearls over the same goddamn narrative, but then call leftists the snowflakes. All cause she not purdy.